The medieval Middle East, Renaissance Italy, the Paris of the Revolution ...
and now China in the sixteenth century. The Assassin's Creed license continues
to travel through time and eras. But for these Chronicles Assassin's Creed, the
first episode set in China comes out on Wednesday, Ubisoft chose the kind of
platform game "2.5" dimensions, or halfway between 2D and 3D. We are far from
big budget game that now comes out every season. Ambition least then, but a
delicacy brought to the art direction.
Ink "From the start, it was clear the design of this game based on the
variety of plans, says Glenn Brace, artistic director of Climax Studios. We
started to look at the artwork of the sixteenth century, particularly in the
ink. It is very flat, but full of layers. "
The creator has also inspired contemporary works by the artist Jungshan. For
the next two upcoming episodes, one in colonial India, the other in
revolutionary Russia, radical change moods, "we wanted a contrast between each
episode, for example with a colorful India and Russia the coarser colors that
match the industrial revolution. "
Discovered in a short film in 2011 In each episode, the hero or heroine,
already known to those who have not necessarily played the games of the saga ...
but ever read or watched other works from the studio. "The graphic novels and
all transmedia content that we create are important to our community, says
Carsten Myhill, director of content on the brand Assassin's Creed (Ubisoft
Montreal). It is estimated that Assassin's Creed Chronicles is the natural
starting point to extend their stories. "Thus, the Chinese Shao Jun appeared in
the 2011 animated short film Assassin's Creed Embers. Russian Nikolai Orelov, he
made his first steps in the comics Assassin's Creed The Fall and The Chain.
"A concentrated experience of Assassin's Creed" The kind of the platform more
accessible to novices, will probably still win a wider audience. "It keeps the
heart of the experience Assassin's Creed, advanced Carsten Myhill. Is fighting
on several levels, infiltration, freedom of movement and parkour ... It is a
concentrated experience of Assassin's Creed on the kind of the platform in 2.5